IN-EX
This game allows a single user to experience the connection between dwelling and design through multiple perspectives. For gameplay, the user picks a layout out of a few options for room arrangement, by clicking triggers each room will start rotating to unfold into the selected layout. By hiding and exposing the relation between interior and exterior, the experience starts with a world perspective, without knowing the interior as a distraction. After the goal achieves (rooms unfolded as the chosen layout), the camera will switch to the interior view and let the user experience the spatial quality.
in collaboration with: Yoonjin Kim
contribution: programming, concept development