Professional Experience
Lead Computational Designer @ Nike Inc. Advanced Innovation
2018.06 - Present
Portland, OR
Engage with athletes through interviews and interactions at sporting events to capture their insights and aspirations. Translate their vision into future concepts by formulating strategies and utilizing advanced design tools. Develop a cohesive product family characterized by shared design language and fabrication methods.
Key Product: Nike Zeus Sunglasses, launch during Olympic 2024
Key Project: Nike A.I.R. Olympic Event, April 2024
Design and construct air sock shoe prototype with 3d printed textile and 3d printed nails for Olympian Sha’Carri Richardson, 3d printed jewelry for event athletes
Concentrate one computational and material research for wearable technology by employing innovative manufacturing techniques. Extend the boundaries of textile creation to meet both production-level demands and performance standards for footwear, apparel, and accessories.
Key Product: Nike AlphaFly Next Nature, launched Fall/Holiday2021
Read the story: Nike’s Most Sustainably-Minded Performance Shoe Yet
Develop a data-driven workflow for product creation, exploring the interrelationships among data, geometry, and fabrication. Provide solution for manufacture challenges and enhance capability for manufacture.
Key Product: Nike Air Force 1 X Swarovski Collab. launched Fall/Holiday2021
Read the story: Swarovski & Nike’s Air Force 1 Is the Pinnacle of Reflectivity
Spearhead interdisciplinary design projects, coordinating efforts across diverse teams to ensure cohesive and innovative outcomes. Initiate comprehensive proposals that focus on cutting-edge design technologies and strategic pathways to market. Foster collaboration and synergy among team members, leveraging their unique skills and perspectives to drive forward-thinking solutions.
Art Residency @ Digital Stone Project
2023.01 - 2023.07
Portland, OR + Gramolazzo, Italy
Designed “Well-Suited”, a sculpture within the principles of continuous topology and multi-resolution. Collaborated with technicians to prepare the digital file for rough toolpath robotic milling. Handcrafted final details and finishing touches in mountains of Tuscany, ensuring a perfect blend of technological precision and artisanal craftsmanship. Well-Suited was displayed in TECHNO_lithic exhibition in the city of Barga, Italy, featured as the cover page.
Visual Artist @ Squared Design Lab
2017.05 - 2017.08
Los Angeles , CA
+ 3d rendering model file preparation and texture mapping
+ 3d rendering file setting for camera, lighting
+ VR file setup
Architectural Designer @ Undsiclosable Inc.
2016. 01 - 2016. 09 | 2017. 05 - 2017.09
Los Angeles, CA
+ Construction documentation
+ Rendering
+ Digital modeling and conceptual diagram
Photographer @ Southern California Institute of Architecture
2012.09-2015.09
Los Angeles, CA
+ Take photos for all the lectures and events
+ Take photos for exhibition models
+ Select and edit photos for publication
Education
Harvard Graduate School of Design
2016.09 - 2018.05 Cambridge, MA
+ Master of Design Studies
in the concentration of computational design and art medium
Southern California Institute of Architecture
2012.09 - 2015.09 Los Angeles, CA
+ Master of Architecture
Admission scholarship
Continuous scholarship
University of Arizona
2009.08 - 2012.05 Tucson, AZ
+ Bachelor of Art
Major in Art History, Minor in Architecture History and Theory
Graduation with Academic Distinction : Cum Laude
Teaching and Academic Experience
Invited Lecture, “Algorithmic Artistry”, Zayed University , Abu Dhabi
2024. 04
Invited Critics and Advisor @ DesignMorphine Master Program
2021 .09 – Present
Introduce project-specific academic and industry case studies through theory lab during early concept development.
Provide feedback and expertise on technical accuracy and design narratives during periodic chapter reviews and final reviews.
Dynamic Mutations, DesignMorphine, J-term @ Harvard Graduate School of Design
2021 .01
Dynamic Mutations GSD V6.0 explores a range of studies using a dynamic workflow between Autodesk Maya and McNeel Rhino+Grasshopper. The program aims to showcase how these software tools interact uniquely, starting with fundamental polygon modeling and employing UV mapping to establish connections between geometry and its animated features. It then delves into time-based effects by generating curves or topographical lines from shared geometric parameters. Students will gain proficiency in navigating interfaces, combining manual sculpting with physical simulation, and creating computational models with adjustable degrees of freedom. Emphasizing procedural design, the curriculum encourages students to rethink the relationships between different techniques and break the boundaries of the conventional thinking around said tools.
Teaching Assistant @ Harvard Graduate School of Design
2017.08 - 2018.05
Cambridge, MA
+ Andrew Witt's course Digital Media II : Giving desk critics about assignments, providing technical help for grasshopper
+ Volkan Alkanoglu's courses Hybrid Formation & Near Drawing: Giving tutorial for VRay, provide technique help for MAYA and 3dsMAX
Technical Skills
Industry Proficiency:
Grasshopper3d/Rhino, Autodesk Maya, SideFX Houdini
Adobe AfterEffects/Photoshop/Illustrator/Indesign
FDM/DLP/SLS 3d printing
Project Based/Academic Experience:
Unity, Unreal, Zbrush, Arduino, Robots
Fluent in Chinese and English